Banneret Rules: Basic Game
- 0.0 Table of Contents
- 1.0 Key Concepts for the Standard Game
- 1.1 Concepts of Organization
- 1.2 Representation of Armies
- 1.3 Concepts of Maneuver
- 1.4 Zones of Control
- 1.5 Concepts of Order
- 1.6 Unit Abilities
- 1.7 Waver Tests
- 1.8 Terrain Effects
- 2.0 Sequence of Play
- 2.1 Set-Up Phase
- 2.2 Battle Phase
- 3.0 Set-Up Phase
- 3.1 Playing Area
- 3.2 Determining Composition of Competing Armies
- 3.3 Determining Terrain
- 3.4 Deploying Armies
- 3.5 Approach Orders
- 3.6 Initial Strategic Movement
- 3.7 Functions
- 4.0 Battle Phase
- 4.1 General Concepts of Movement
- 4.2 Tactical Movement
- 4.3 Strategic Movement
- 4.4 General Concepts of Combat
- 4.5 Charge Declarations
- 4.6 Missile Fire
- 4.7 Combat
- 4.8 Command Control
- 5.0 Tables
- 6.0 Optional Rules for Fantasy Games
Continue....